Some comments of the games on this site - part 3
3 years, 5 months & 8 days ago
20th Jul 2021 15:25 Before I start this, I actually won the Word Pirate raffle today. I wonder if it's completely random, or the higher your score increases the percentage of chance? Well, I don't know how they programmed it, but at least I have 250 Dukka Coins now. 4 people wanted it for around 2 million, but I figured it was harder to find that much Dukka Coins compared to MP, so I just kept it to myself. Hmm, maybe it is possible to win things here with enough luck. Besides, with all the extra MP I have now, I guess I could afford to take extra risks with using up some MP to enter into chance competitions. Not like the real world where money is more precious, I guess. Maybe that's a lesson for me in life in general though, to take chances, and not always in a money sense, you know? Eh, but whatever.
Well, it did help to have lots of books, and ironically I got a lot of words from video games and movies too.
Double or Nothing
I remember something called the gambler's fallacy, which is the assumption of people in gambling something that rows of one result will increase the result of something else. For example, let's say you get heads 2 times in this guessing game, so you assume that you will get tails next, because after all, it can't be all the same in one row, right? But statistically, the chances of getting heads over tails is still the same. 50% for the randomized chance between two choices. Still takes a lot of luck to just win this game, but I guess that helps.
I remember in computing, we could tell if a passcode (in security) was made by a person over a randomized mix from a computer. Often, it's when people make a large number without any repeating number. Like 84521, instead of say 88521. Interesting, really.
Pearl Hurl
I originally thought to prioritize the front colored balls, but I found that the balls can moved back or stop for a moment more often if you take out the balls from behind the line. Though this game relies a lot on speed, and a lot of it is just not thinking too hard about strategy, while just trying to hit as many balls as possible. Emphasize the back row balls, but don't think about it too hard. It also helps if a certain set of colored balls are already 2 or more, so you can hit it immediately instead of just adding more balls.
Mine Marada
I find sometimes it's easier to time things in growing the pole used as a straw by rhythm or sound over looking how visually long something is. That is, get a sense of how many seconds there are to make a certain length of a pole, or get a sense of how long it is similar to a note of a specific song. Helps with a lot of similar games based on timing, I guess. Another game helpful to try this is Skyscraper.
Code Breaker
Some ways I handle this.
1. Keep trying different combinations of colors until the hint says that all the colors are collect, then just try to rearrange it.
2. Keep testing if a specific color or two is registered as the correct color in a good spot. This may take a lot of tries of pairing up the colors with something else.
3. Basically just keep guessing and remember as much of the previous wrong combinations before. Then just keep playing the game so you can just try every code possible. A lot of programming in hacking for example, is just getting a software to try all possible combinations of a password quickly for you, until an account is hacked. The same thing is happening here.
4. Just try obvious sounding passwords. Seems to work on the earlier levels. This is like in hacking how hackers may look up, for example, the 2000 most common passwords for something, and get a software to try all of them at once. That or be one of those people who try a birthday code and maybe their pet's name, or something. I got a large code of colors by just placing all the colors backward for example on the first try. For others, I did it quickly by just switching two pairs of colors as given. For example, switch the places of the first and second color, then switch the places of the third and fourth color. Maybe switch the first and last color, then the second and third color. Some codes even just do it in the order the colors are given. Maybe not including the first color, but from the second or third color, it is just that, ha ha.
Mineral Match
In a way, some basic math helps. Basically, count the gems with the least squares or the shortest route, then just do those first. Then count the rest in the shortest path possible, with progressively longer routes. It also helps to do this by the outside squares, going inside deeper into the inside squares. For example, connect gems on the outside corners first, then keep going inside. Keep account of which gem path might block each gem path. There is often only narrow choices for specific gems to connect, while others have a much wider range of directions of where to go. Notice the ones with very little choices or path of directions to go, you know, for the statistics.
Well, that's all of the tips I could think of the various games for now, I think. I don't think I could think of any more much. Other games aren't really strategic and just rely on pure practice or just reacting very quickly. Others are classic games, and I bet there are instructions or tips everywhere on the internet, if not also books, on that type of thing.